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https://docs.unity3d.com/ScriptReference/Transform.LookAt.html
Thanks, that's really helpful.
I am working solo on my game. I am making sprites with different resolutions. Sprites that require more details are made with 50*50 pixels while...
I'm also a beginner and that's what I came up with... I can't help you that much. Maybe a pro can help. Sorry bro.
You can make a parent gameobject and child all the sprites. I didn't try it myself. But I think that it will work.
This is now driving me crazy. I have tried everything but this problem is not going anywhere.
using System.Collections; using System.Collections.Generic; using UnityEngine; public class testAimLine_1 : MonoBehaviour { private void...
Actually, this is also happening with me. When I rotate my GameObject most of the time reflected ray doesn't show up.
Now when I rotated the gameObject blue line which was the reflected ray appeared. But it appears in random rotations. Sometimes it appears and...
Did you tried the code yourself?
It didn't work.
I'll try.
I am thinking that my whole concept is wrong. But can't find another solution.
Alas, it didn't work.
Anyway thanks a lot.
I will try it. Hope it works. ☺
I want to make an aim line like in puzzle bobble
I also tried if statement but nothing happened.
Because line renderer is not causing problem. Problem is with Ray casting.
This is the simplified prototype script. using System.Collections; using System.Collections.Generic; using UnityEngine; public class...