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Ha. I totaly forgot that you can change how addForce behaves.Thank you I have managed to change the movement code to ForceMode.VelocityChange and...
That is actually a good Idea I have never though of this,I always used couroutines to slowly slow down the player.And this works waaaaay better....
Hello, I have a smaller question. Recently, I have decide to work on a smaller project. That revolves around the player running all over the map...
Yes ! It worked. Thank you. You saved my whole project.
Hello. I am trying to create my own third person controller. I have managed to get basic movement , but I am stuck at the direction the player...
Hello. I need a help. I am trying to create a weapon switching script. Where if the player presses the 1 Key main gun gets instantiated and...
Didn't think of that.Thank you :D
Hello. I have a gun script with reloading,shooting and recoil. My problem is when the player presses the R ( reloading ) key the number of...
Hello I have a bit of problem. I've managed to create a recoil for my gun. But when i start the game , the gun automaticly snaps itself to the...
Hello I'd like to ask how to create a character that would react to a gun. Let's say i have a character created and animated in blender (...
Hello. I have a small problem. I have a gun and its animations are controlled through Animator. My problem is that. I have reloading done...
Thank you, I have been trying for days and it works,Thank you :D
Hello I have a small problem. I have a gun that is animated in Unity and its reloading animation has lenght of 2.333 ( as shown in the inspector...
Ok so i have managed to fix this not by using raycast but by using CollisionFlags. Here is the working code with jumping,moving and moving down...
I have never thought about it.Thank you i will try that.
Hello i need a help how to set this up. My problem is i have a player that can walk,jump and run but when he runs/walks down the slopes he jumps....
Thank you I will try that
Ok i've tried a slitly different aproach to it but I am still lost I've tried doing this adding into the MoveThePlayer function raycast that...