A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks, that seems to do the trick. I also added ImportAssetOptions.ForceSynchronousImport for good measure and a file/directory check as...
Thanks! Can confirm it's behaving much better now in b16. One other quirk I've come across in Unity 6 is that AssetImporter.GetAtPath() returns...
So I guess I shouldn't post a feature request asking for a setting to hide the service columns then... :p
The current process for upgrading editor versions between minor point releases is tiresome. Basically, every so often, you have to go to Hub,...
Please add a setting to hide architectures that don't match the current host system. For example, on macOS running on Apple Silicon, there is...
@Tautvydas-Zilys Not all heroes where capes. I really appreciate the work you put into looking into this and finding these bugs more definitively....
I'm having a heck of a time with the plugin importer in Unity 6. It seems like it's broken in so many different ways. Like, it's always been...
No, InControl doesn't have any more precise data, than Unity, but I'm not sure anyone does. I've never seen it be a problem. Usually, this is not...
Thanks for this @daniel-holz I'm excited to try this out when I get a chance1
@daniel-holz Yes, those are the types I'm referring to. If it's helpful, here's a gist of my current utility code related to this. It doesn't...
Hi @daniel-holz No, I'm creating an entirely new collider given a procedurally generated Mesh (or MeshData / MeshDataArray). Think colliders for...
@kevinmv Thanks for the note Kev! We appreciate knowing it's on your radar.
I'm already using Forward+. Still get the error on builds.
I'm getting this error with 2022.2.12f, URP, Entities, Entities Graphics on macOS Shader error in 'Universal Render Pipeline/Lit': Program...
Well, it depends on the jobs. If they're tiny jobs, in my case literally hundreds if not thousands, can still be okay. Or rather, it is much...
Hopefully they get do to it. There is definitely active work going into the job system. With latest 2020.2 releases the work they've done...
I'm not sure exactly what the API for this would look like, but please create a way to add some kind of group when scheduling jobs, and let us set...
Thanks, great to know—is this documented somewhere officially?
I'm struggling figure out how to use EntityCommandBufferSystem.AddJobHandleForProducer() from within an ISystem that is burst compiled. I'm...
Thanks, I'll try messing with this, but unfortunately the jobs are not all queued at once. They are queued in batches in intermittently as the...