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If I am in the editor of my game, I see the rectangle that is my 'grapple surface'. It is pretty simple rectangle, and when I move the anchor...
I have a little face on a sphere I would like to rotate from 0 at height of bounce to -90 at bottom of bounce on the x axis. I believe I need...
I would like to figure out how to rotate a sphere I have of a face that bounces. I would like to have when it hits the ground it rotated to -90...
I thought I could change a material at runtime on a MeshRenderer. I have a mesh with two materials on it, I get a reference to the meshrenderer...
Ahh I figured out how to do it: this.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
So I have this object in my scene that has a stone like material. I want to make it semi transparent. I can in the Standard shader, pick the...
oh awesome I didn't know I could get the contact points. It totally works thanks!
I have a ball that can land on top of another ball. If this happens I want it to know which side it lands on (not relative to rotation relative...
Very Good, I can do that for now. Also one thing I would love to see in this engine (I know you don't try to fill up the engine but make it...
@reuno I noticed in examples like the RetroForest that the Gunpickup item pickers do not correctly respawn. They still have a quantity of 0 on...
@reuno thanks. I got it somewhat working. Created a new class SetPickedItem and overrode the PickSuccess Debug.Log("HERE IN PICK SUCCESS");...
Is there away to have a weapon that is a pickup automatically become equipped with the weapon inventory system? I see a function SwitchWeapon in...
Is there A way to have an AI Follow Script just stop following? I tried to disable as a test:...
Thank you I created a timer value and added deltaTime to it and reset it when appropriate .. works perfect now!
I have this code in an update that is changing background colors over time: void Start() { //setup up current color and next color...
Great I will take this approach and structure the alterations in such a manner that will make merging easier. One other question now that I am...
This might be a silly question, but I am wanting to build a new class of weapon etc. This I realize would likely see me adding new States for a...
I am loving the new Corgi Engine. Using it to reboot a game idea. I have one question on Weapon Aim with free rotation using secondary movement....
I am getting an error (it is a brand new project and I followed the steps here: https://guavaman.com/projects/rewired/docs/QuickStart.html I...
Is anyone else using the corgi engine and experiencing situations where your character can get pushed through a collider? I am not sure what work...