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Update: The bug report got closed because it could not get reproduced. Unfortunately I don't have the time to test it more. Already reduced it to...
Wow, that does seem to fix the issue! @linjianfei thanks a lot! Could you share a bit more info on your process how you found it? I suspect it is...
Thanks for checking with the team! I was able to reduce it to the minimum. My current guess is that it is a interaction between the WebRequests...
Our iOS unity app keeps crashing when we try to load asset bundles. It seems to be some kind of race condition or incompatibility with some of the...
It depends on the renderpipeline that you are using. It is easier with the builtin render pipeline but URP is the current way to go. We were...
It is no problem to attach stuff to the camera. They will move as you would expect from any other parent/child relation. What you might encounter...
I think this might differ from setup to setup. In my case it was icucore which i could derive from "__ZN3icu5Edits10addReplaceEii". Which would...
I have created a bug report and added my minimum test project. I would assume it is happening with the samples as well but i haven't tested it...
I don't have much experience with the meshing but are you maybe mixing occlusion with the meshing? So you generate the mesh and then the depth...
I have been stuck on the problem that I had a ~1 Frame delay between tracking and display. My objects where lagging behind the camera movement...
After a lot of testing my current conclusion is that it is not related to a desync of the AR System and the rendering process. After debugging...
I haven't created a bug report so far because i didn't come around to create an isolated project that reproduces the issue. Currently I am...
Hi, The docs already point to 12.1.9 [https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.1/manual/index.html] but in the...
You need Postprocessing enabled on the AR Camera (its a small tickbox on the cam). If its enabled you should be able to see your postprocessing in...
Im not a ARFoundation or an ARCore/ARKit Dev but you should reduce the tracking features as much as possible. If you don't need planes disable...
Yes I will do that on monday! It happens right after starting the session so i think it is not related to device temperature. Stalling caused by...
It is set to the device/camera FOV during runtime.
I am currently experiencing some performance issues when combining ARFoundation and PostProcessing. Here is the setup: Unity 2021.3.16,...
I am just guessing but: From what i suspecting the vps relies on image segmentation and the 3D geodata. From my experiences it is high quality if...
I ran into the same issue and didn't find any good info how to debug/troubleshoot/fix this. After a few days of tiring debugging i was able to...