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Hello, I'm trying to implement LipSyncPro into my game, but so far I've encountered several major glitches in bone transform poses. Here are two...
It solved the error. Thank you !
Hello, I'm bringing back a post from December 4th 2018 because there have been some big changes on I2 Localization, and the module intended to...
It works. Thanks a lot ! I would recommend adding this file on the NodeCanvas download page while you're at it ;)
Hi @nuverian , I know you don't monitor that forum often, but on the NodeCanvas site the "Register" doesn't work, I enter a name/mail/password,...
I found the solution ! For some reason setting the render mode of the particle system to None didn't work (infinite bounds on the mesh), but...
Thank you for your quick answer. The ParticleSystem.Simulate is pretty close to what I'm looking for : [SPOILER] Unfortunately it doesn't take...
Hello, I want to lower the "apparent" framerate of my game to give it a more "cartoony" feel. I managed to do it for 3D models thanks to this...
:confused: I don't really understand the question. For any set of given points, you have an infinity of possible directions for an infinity of...
That's really cool and has a lot of potential, I can't wait to try it ! I would suggest an option to "fill" (create a mesh and apply a texture)...
Isn't it what I said ? - sorry, english isn't my primary language. Education has its limits, and when these limits are reached (and for some...
Not all people are equal about gambling mechanics - some peole will ruin themselves in casinos - just like not all people are equal about junk...
Every single person on this forum has ten good ideas, only the execution makes ideas actually matter. As long as you first post your art on a...
I tried your texture offset idea, and the result is great : [SPOILER] [SPOILER] I couldn't get good results with path.IndexOf(op), the stripes...
My goal was to have all stripes to be the same lenght, and I couldn't achieve it with the base code - the stripes were very large on long curves,...
Hello @methusalah999, I've jumped from SplineMesh 1.0.1 to 1.1, it took some time to rework my code aroung it but I don't regret it at all ! The...
Hello @methusalah999, I really appreciate that you are constantly improving SplineMesh, that's the sign of a dedicated programmer ;) With that...
Hello @methusalah999, That's great news ! However the asset page hasn't been updated - the latest version is still 1.0.1 from 22 January 2018. Do...
Thanks a lot for your answer ! By following your advice (and the advice on the I2 Localization thread), I managed to compile ! I'll try it out and...
Thanks a lot for your answer ! By following your advice (and the advice on Nodecanvas's thread), and by replacing...