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Thank you. In my case, the tessalation shader varies according to distance and according to a data layer that indicates whether a texel should be...
Hello, Is it possible to get via code the number of triangles displayed? If so, is it possible to include the number of triangles tessellated via...
The barrier shadow have white stripes and i don't why and how to fix it.[ATTACH] I have try to bake the shadown but the texture uv are bad....
Sorry gfoot, my explains are bad ( my english too ) but i want that : I read a file -> i extrat the float data -> convert to a Bufferfloat ->...
Thanks gfoot. Now I have no idea for fill texture 2D RGBA_FLOAT...
I want to write my buffer in m_Texture. I understand that : First step : set the current RenderTexture RenderTexture.active = m_Texture...
Hi, I want to write a float buffer in texture. It's ok for pack value in RGBA and a other Channel ( five channel because the value is not in...