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I found a way to achieve this without adding one frame delay: public void SetMovementTarget(Vector3 targetPosition) {...
Hi, i know this topic is old, but I had the exact same problem and this was still most recent and best match topic, so possibly other people...
Same here
What function was it? I have the same issue. Tried base.OnInspectorGUI(); in custom editor script, but it doesn't do the trick
Just had the same issue in 2019.3.1f1 Fixed by restarting the editor.
Thanks for clarification. This could actually be useful in some cases, but I don't know if there is a way to split the apk by locale in Unity. I...
I build my game into a 50 MB apk file and 500 MB obb file. Google Play limit on apk files is 100MB, so I am good to go. Now, if I use Android App...
Did you ever managed to solve this?
I have just discovered, that on Android asset bundle names are case sensitive, while on PC they are not. So when your bundle is called say...
I managed to figure it out. Turns out I was importing wrong directory to Android Studio. What I was doing (wrong): Export the Unity project...
Did you find a solution to this? I am having the same problem. I have exported the Unity project, imported it to Android Studio and followed this...