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Hello! I have Unity 2019 LTS (2019.4.28f1) and I get a crash like this: Create a new Unity project Go to Build Settings and check Copy PDB files...
I had the same problem. In my case, the `Binding Key="5"` in the "Unity.lic" file from "C:/ProgramData/Unity" matched with the ID of the Xbox...
I implemented my own occlusion culling and it works as expected if I disable shadows. The problem is that shadows do not appear if the shadow...
But why would these two methods return different values? If the values are different, one of them must be broken.
Just tried this and it doesn't work. Apparently this only applies to editor serialization, not disk serialization.
Unfortunately, the code in the OP is broken. I'm using a SerializableDictionary like this: Debug.Log(dict.ContainsKey(new MapLocation(3, -5)));...