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Thanks bgolus, you are the best! Your shader works perfectly, I will figure out what´s wrong with my raymarching. Thanks again :)
Can someone confirm that this is the right way to write the depth of some world position to the depth buffer with SV_Depth? float3 local =...
Hi Unity shader fans, I´m trying to implement a shader that allows cutting away parts of a mesh with Signed Distance Fields without converting...
Thanks so much, that helped a lot!
Hi there, I´m trying to render a sphere by some simple raytracing inside a cube mesh using a surface shader and shade the sphere correctly. This...
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