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Yup. I took android as parameter. That's why the note, keep the Update simple and dont overwork it. If for 20 updates if its lagging then Update...
I think for 20 Monsters you can use one update on each monster, shouldn't be a performance issue. Keep the functionality of Update simple or...
What was the issue ? and How did you resolve it ?
Is it working ? Its not Working for me :/
This Worked for me.. Before this i tried, vsync, 32bit buffer, shaders, quality setting... nothing worked.
If you have found the answer. Do share... btw I came across this video... [MEDIA]
Try Using SqliteConnection SqliteCommand SqliteDataReader instead of IDb Versions
Call to the SetCount() after the time+=1 should solve your issue. private IEnumerator Timer() { while (true) { yield return...