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I am using textmesh pro and am trying to change a single character in a string, as well as the color of that character at once. I am able to...
I've just found out about compute shaders and I believe this to be the answer to my problem, for anyone wondering in the future.. Though I have no...
I do this on all shaders at the moment. Unfortunately on a mobile device it only does so much, as their gpu is pretty crappy lol
The main issues are we're aiming for mobile devices, and while one call of the line of sight changes maybe 30-40 objects at a time, when...
Thanks for the reply! Currently our algorithm is returning only exactly which to enable, and which are headed to previously visible, so only...
I'm making a simple 3d roguelike for a jam with a buddy and have been experimenting with using a classic FOV system using bresenham lines or...
Is there any intention of adding a "grab" as well? The only thing stopping me from switching from the oculus toolkit is the lack of having both...
I've been bashing my brain against the wall for a couple hours trying to figure out what I'm missing here. I'm creating a simple text minimap and...
Is there any information on what to fully expect and the timeline of this package? I'd love to use your xr package but if basic gestures are over...
It may just be a familiarity thing, as I'm able to accomplish everything I've set out to, but just the overall way the package has been put...
Any update on hand tracking progress? Really like the oculus hand tracking but cant stand their toolkit
Sorry if I've missed it somewhere within the readme, but is there a way to set a max width/height to the dungeon?
Damn, that's a shame. Really don't want to go back to built in line renderer but I don't think I have a choice :( Are there any plans on having...
I've been messing with rigidbody contraints, and I've come to realize these are not what I'm looking for. I have a rigidbody I'd like to be able...
This seems to be a VR only thing, but it seems the width of the line actually increases as it gets further away from the camera. I'm not sure if...
Is what this user is reporting the same with lines in VR? I'm looking for a solution to draw lines but not interested in going through refunding...
Any chance this is on a short list? :P
A combination of meshes yes, they're basically pipes, pretty much as pictured.
I am currently making many stages for my game and am needing to manually surround the stages with box colliders. I need all sides to have...
Damn :(