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IEnumerator Spin() { bool canMove = false; transform.DOLocalMoveY(machine.positionToReset,...
I have went through I feel every thread on google on this topic and there is no answer. Are we just out of luck on using baked lighting with asset...
If its a skin mesh renderer this can happen due to the meshes bounds. This can be fixed by viewing the component in the inspector and clicking the...
I would love to share. Please research Draw mesh instanced indirect. Also research mesh texture animations. Finally you’ll need to learn about...
Thanks I was never aware you could do that. I’ll look into it today. I really appreciate the knowledge thanks man
Sorry meant to reply to your post. I’m unable to get instanced indirect to run on my galaxy s6 running Android 7.0. I downloaded a fresh copy of...
Hi what might be a reason why this example would work in android editor but not on mobile?
[ATTACH] Upped it to 74k. Noticeable drop in fps but i think 420 XD fps is still manageable.
Hey, thanks!! Perfect timing haha. Im still stuck on this XD
Ohh they absolutely work the only downside is for each animation you will get an additional draw call per animation but in the grand scheme it...
[ATTACH] Here's mine. They are animated as well. The main character has 6k polygons and was downloaded from mixamo. As you can see there are...
That is true.. But you know If I ran a company I wouldnt want to have invalid information anywhere. Guess thats just my 2 cents, glad you had to...
you gotta delete these links i swear every one is dead lol
You know what that was rude of me I’m sorry. But I still believe there are far easier and more efficient solutions as stated I was able to do so...
I did so by simply looking into the unity docs! All of the scripts are there already smh
why would he answer that LOL
I just tried and after 2 hours Im pretty sure its no longer supported anymore..
Awsome man! Good job! Would you mind posting the full code? Having troubles my self lol
Hey man, thanks! Exactly what I needed.
Just want to say after reading this forum I didn’t feel I had a week and almost didn’t do it but went ahead anyways. My project is small in size,...