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I solved my problem. You can see my solution over at:...
Thanks for the reply! However, I don't want to create classes to represent my JSON data. I want it to be completely dynamic, so I don't have to...
Also I don't actually use "value" as my variable name within that function, that's just a placeholder to make it more obvious what the function...
Hey all, I'm working on a project in which I want to be able to write simple key-value pairs into a JSON file using the JSON.net dependencies....
Ok one final question, I had actually downloaded the JSON.net library prior to posting my question, so I went ahead and continued to use it. I'm...
Awesome, as I suspected I think I was just wayyyy overthinking. This definitely seems like a much easier approach, thank you so much!
Looking over your code, and your response, I think you're exactly spot-on for what I'm looking for. My only question would be, how would I store...
Hey all, I love creating sandbox-style games, and one of my favorite things to implement is the ability for the player to "mod" the game (to an...
Hey guys, So I have a potentially tricky question. I've been working on creating an updater for my game. It automatically pulls all the files...
It will have LAN multiplayer eventually, as well as WAN multiplayer! Thank you :) No, probably not :P but maybe slightly more than Monopoly
Hey guys! :) This is my first post on the Unity Forums, but I've certainly used them quite a lot. I don't have much to share, but I wanted to...