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I fixed this by moving the project folder from a NAS location to my local disk. Took me an insane amount of trouble to get there, no idea why this...
I fixed this and the "infinite import loop" error by moving the project folder from a NAS location to my local disk.
I tried Unity versions from 2019, 2020, 2021 and 2022 now, every click anywhere in the editor results in "resolving packages" for minutes, making...
Ok... I tried to use rigidbody.AddForce instead on the projectile and that works. Not sure why though
Hello, So weird thing happening, I am instantiating a prefab projectile but it doesn't seem to want to go forward.... I have a weapon script...
Ah yes I misplaced the brackets, fixed
Typo, entitiesList is an array of Lists - the code is compiling. Yes that is what I did, but when I remove an object the editor stalls a few...
[FIXED!] Yay I finally found it! So I wonder if there was something I could do differently in this design but anyway what happened was: The...
That's what I thought too! And it baffles me that the base class SlowUpdate was called I'm like WTF now xD
I got it to work! Now get this, within the IEnumerator, I changed: while (true) { yield return reactionDelay; // Update at unit's reaction...
Also if I put the Base on the object I would not get the Derived' class SlowUpdate if I call outside of the IEnumerator. If I do this: Awake () {...
Ooh like that, no the derived is on the GO EDIT: and ONLY the derived :p Haha.. No.
I set scripting runtime version to .NET 4.x in player settings. Not yet, what would possibly interfere with this? If by 'attached' you mean set...
Ah I did not know calling a new coroutine was more overhead than having a while loop, thanks! Still not working though in Unity 2018.2.12f1 My...
So I have a weird thing (at least I think it is, maybe I'm just weird). I have a Baseclass that has this code to send a slower update (dependant...
Yea I would think about option 2 too but I thought the whole idea of a singleton is that there is only one in the program?
Hello people! I have a singleton through which I can access my classes that I want globally accessible (if I am saying that correctly). Now this...
Thank you for your reply :) How would you implement something like this if I may ask? Seperate singletons for score and strawberry and reference...
I read somewhere (or maybe I dreamt it or w/e) that you should always get another class variable through a function Also I could not find a clear...