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Update on my little issue with the serial number not being a valid one: It worked now. Got an answer for my support ticket that told me to wait a...
The upgrade page at https://store.unity3d.com/licenses says that I have Unity and the iOS and Android addons, but I cannot build ios or android...
If you use Invoke, it will call the function you specify in the first argument after the delay you specified as the second argument. You can call...
function Start() // Or Awake, but I prefer to use Start { Invoke("SpawnEnemy", Random.Range(1,3)); // Spawn an enemy // You could call...
Invoke("MyShipSpawningFunction", Random.Range( 0.5, 2.9 ) );
You already have your precious render-to-texture, give us freeloaders some features too. ;)
This was the feature I was looking forward to the most. :( The price tag is a bit too big for me.
I think it was awesome. Doesn't matter that the humans were overpowered, this was all about having 1000 people online at one place at the same...
Can't believe I missed this with a few minutes... :/ Edit: After a few page refreshes I got in! It was fun! :)
I'm using the latest Unity and Blender 3D. I'm importing my models using the script that allows Unity to correctly load the Blender files...
Hi, I'm having a bit of a problem with something I have done a "million" times before. I'm instantiating a prefab and print out it's position...
Hello! Last night I started to encounter a strange problem with the compiled version of my game. I have been able to compile just fine for...
Used to work great with Unity and latest blender just as it was, then suddenly it stopped working. Thanks to this it's working like a charm again....
Will experiment a bit with this, thanks a lot! :)
Been working on a train simulation for 5-6 months now. It's a simulation of a known Swedish train station. (Or so they tell me. The clients can...
We're writing a train simulation and need to be able to fast forward. It's not like Transport Tycoon or similar, this is more of an simulator of...
Ah, ok. "Collapse" is an interesting little button in the log output. Nevermind me. :P
Actually, it seems that the function Tick() is called, but the log output stops. Tick() does some slow things once in a while, and the log output...
Hi, In our current project we are manipulating Time.timeScale to speed the game up. We use values as high as 60. This seems to cause...
Looks nice! But I was all alone when I tried it so I cannot comment on how it behaves under load. I really liked the graphics. Is the backgrounds...