A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, thanks for the great asset, again, We've been using it in many projects. recently we started a brand new project under URP. but whenever I hit...
Thanks for the quick reply. I will send you project through your gmail. thanks again.
Hi @AkilliMum, Thanks for the great asset. Its been a great help to our project. We've been working on VR project (Oculus Quest) based on URP,...
Thanks, perhaps I should look for other accurate, detailed tutorials!
[ATTACH] Thanks Oxeren for your reply. just a follow up question though. This is the rest of the node of the sample project that I ve been doing....
[ATTACH] Hi guys, shader graph newbie here. I have been following some of the shader graph tutorials from youtube and once again! having hard...
dude you are awesome. thanks for the very detailed reply. I shall study harder and make sure to share the knowledge like you. thanks again!
[ATTACH] Hi, I am just a newbie to shadergraph and I just dont understand the how 2d sample texture works! (UV(2) Input) just as the...
Hi, all! I was reading through Unity's blog document on "Setting up HDRP environment," And it says that baked ambient occulusion map (achived in...
What issue are you exactly facing?
thanks again, even though there's no clear solution. I guess HDRP still needs a lot of fixes. about the grey-ish issue. I have decided to...
thanks for the reply, so It turns out HDRP can set Post-effects outside the scene as a default setting under project settings. And you're right,...
@ElliottMallard Same Issue here. I'm using 2019.3.0f6 I've tried disabling post/sky/fog/reflection probes to check if these cause the issue. but...
@BernieRoehl I love you man you made my day. Been manually adjusting timelines to fix the issue.
[Solved] Well after days of further research, I found out the solution to this problem. It was just a matter of me lacking a proper knowledge...
Hi, thanks a million for awesome VR recording asset. Any news on HQ stereo stitch function? My render has very noticeable Seam at the side and I...
Hey AcidArrow, I have tried to turn the directional light off but the blue tint still remains. thanks again!
@AcidArrow Thanks for your reply, but it doesnt really affect the whole scene. just a reflection.
[ATTACH] Hi guys, thanks for checking my post. Well, I am currently developing a scene (an enclosed train station with just a small entrance)and...