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People seem to be struggling with use cases. Here is mine. I have a tag "accessory" which indicates an object is to be parented to the object it...
I'm wondering why the command line arguments don't work for logfiles on the mac.
I used this and it worked great for ONE set of input fields (I enable and disable them according to the state of the game). When I added this to...
I have a list of buttons that I use all the time and the code swaps out what is in the list. I have a button animation that changes the text from...
I have an input field which I activate when it is time for the user to start typing. I want them to type in newlines so I set it to mutli-line...
This is the call stack - Unity 4.3.2.f1: EJSERVER_DEV.exe!Animator::IsMatchingTarget() Line 1813 + 0x24 bytes C++...
Did you find the answer? I'm about to tackle this right now myself.
This is a fabulous not-yet-productized library. And I don't want to to rag too much about how without simple step-by-step tutorials with which...
After the shock and despair wore off, I started thinking I might be able to just build a plug-in for all the API's I use to call into the DB....
I want a REAL database, not SQL Lite and, in fact, not SQL at all if possible. LDAP would be nice but Unity doesn't support directory services...
I have a simple schema set up and yet I can't run it with Unity because System.DirectoryServices doesn't exist and all the LDAP APIs depend on it....
And while you're at it, could you please make determining if a file has been modified and needs recompiling work as well.
Determined to remove duplicate code from a client/server project, I have created my projects(one for client, one for server) using symlinks into...