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Yeah it's true if the button's held down. Though from reading your first answer I still don't see exactly what I have to do, is it okay if you...
Yeah man so I can double jump after I've done a short jump but when it kicks into long jump then the jumpsRemaining goes to 0, so it's maybe...
How do you mean repeating? I've got a script that tracks hold time and it's tracked the jump button as one full input if that's what you mean?
So now I've added the long Jump to the player I want to let him double jump after he's done a long jump. The problem is when I look in the IDE...
Awesome! Changing the Order In Layer did the trick, cheers guys!
See this worked for the background, but not the Ground, These are two separate layers in Tiled but when looking in Unity in 3D The player while...
I've imported the map and the scaling and everything is right, but now the background layer and ground layer are in front of my player, am I...
For example I don't like when I'm running to the right and I jump and I can just fly to the left and things like that. changing his velocity in...
So I'm not quite sure how to apply this, stuff just like public EnemyPatrol enemy; enemy = FindObjectOfType<EnemyPatrol>(); if...
Just like in Mario games where once you can see the enemy when he start's moving, the positioning of the enemies is important in this one So I'm...
Okay, so I think I've just put the runThresholdCounter = runThreshold in the GetKeyUp statement. and It looks like I've put everything inside the...
Okay so my code looks like this after reading that, and honestly this looks a lot like the code I did after the first reply you wrote. This all...
I'm sorry, this is a brilliant response but it feels like I asked a question beyond my capabilities at this point and don't fully understand what...
What way is there that I can do this?
Okay so I did what LaneFox said and now the HurtPlayer audio doesn't play when I respawn, however now I'm running into the problem where if I...
His death sound replaces the 'PlayerHurt' when he dies, which is what I want, but when he comes back the sound of him getting hurt plays. Just...
So following the gamesplusjames tutorial I've encountered an error where if I hit some spikes and I die, I can't move my character, he keeps...