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It would be wonderful to see your implementation. Could you share them with us?
+1 here. Is there any roadmap sharing when will this 2.0 will be released?
@LarsGameloft @ksahsi, sorry for the confusion. Although testing against UnityEditor.BuildPipeline.isBuildingPlayer was working for some cases, I...
Hi @LarsGameloft, hope you are doing great! I was wondering the same...but I've been doing some checks about addressables on a project I'm...
Do we have an update about this?
Hi there, I'm trying to deploy an UWP app to Xbox through normal "Build And Run" option from build settings. It creates the build, but fails to...
The ones that we have most on our LTS (2019.4.4f1) are the following: SendMessage cannot be called during Awake, CheckConsistency, or OnValidate...
@Tautvydas-Zilys Can you help me on that please? //as a workaround, I'm just renaming it to anything for now
Hi Josh! Thanks very much for your help. So: 1) I could find it on Unity 2019.2.2f1 2) Could set by script using: private static void...
1) Any news about that possible solution file? 2) If I have this solution file, could I use PGO (profile-guided optimization)?
I had the same issue. But I can't find the source. There is no comment around it. Checking Il2CppInvokerTable.cpp it seems that structs and others...