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Another way to get around this is to add "ShadowCaster2D"-Component to a gameobject in your scene
Just put ConvertToEntity on the Gameobject, it will convert Transform/MeshRenderer (and additional custom converters) into an Entitiy with the...
Determinism is useful for networking, so all you have to do is to send your input to the other clients. Another benefit is small filesizes for...
Unity will use the Burst Compiler to enable cross platform deterministic float operations, at least they're mentioning it here:...
I don't know if it fits in here but if you're planning to create a game with many entities (RTS, Moba, ..) you may want to peek into...
Is it possible to track custom variables in the profiler? I have a variable that tracks incoming network messages and would like to plot the data...
https://docs.unity3d.com/ScriptReference/Physics.Simulate.html My guess is that your physics is not deterministic on different devices because...
1) https://github.com/alvyxaz/barebones-masterserver (widely known as "MSF")...
Any news about the free version?
This takes forever when I hit play in the NavMesh-ExampleScene (BodyCapsule.cs): https://i.imgur.com/ju4OFpW.png I've found out that the large...
Great asset :)