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Hi there, I had a problem with all HTTP requests returning null responses on Android when the stripping level was set to "Strip Assemblies". On...
ahha! thank you for putting in that much effort to make sure the code was working though. it is much appreciated none the less! :D
Yeah, I have found the problem and it was nothing to do with code. The first scene was at the bottom of the list in build settings so it must have...
Here you go, this is my singleton code. using UnityEngine; public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T> {...
Nope, none of them are nonSerializable. Ive read through a few other forum posts where they have the same problem but they are all doing mistakes...
They are set to a Transform within the scene with an instance of the script attached. The script is a Singleton so there cannot be multiple...
Sorry I'm not quite sure what you mean. I try to get parts of the variables in Start() if that's what you mean. void Start() {...
Thank you, that helped me find the problem (i'm not used to VS 2012 yet) The problem is that all the variables in my script that I set up within...
Hey, I know i'm a little late here but I had the same problem, I updated my Unity to 4.3.3 as well and created a fresh build. The same error...
I have had the exact same problem, I tried to make a an IOS build to my Desktop, it seems that Unity defaults the name of the build to "Desktop"...
Hi, I'm currently programming a 2 Player coop game, this is the first time using networking code within Unity. I've been looking into these on...