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from my exp: 1 check the scene view with the UV charts, see if the texture density is displaying properly. 2 if not, tune the "lightmap scale" in...
I have a racing game in progress,after several days working on the integration of this driving system, it looks good until when i run the game in...
@DavidMiranda , I really need some help, As the follow screen shot indicates, that i have 2 fv, one is cloud, another one is ground fog which is...
Hey Lars,I have added some my own code in the sourse, so could you give a brief feature description of your update? does the "floating origin"...
Thansk for the comments and advice taken. Incase anyone would copy part that code from Lars's comment, I guess otherthan boundingSpheres.position...
Keyword: Moving terrain, dynamic terrain, runtime (incase one like me can not find this similar concern) It seems that our gardener is pretty...
Hi Lars, I bought your great stuff 2 days ago, and been going through this system to make it suitable for my project. It is now looking good, but...
Hey , thanks alot for this solution first, secondly, the author really should fix this issue for us, since that got this asset 2 weeks ago just,...
Hi , Our game contents are deployed on cloud, include all downloadable files, if i upload all patches to the cloud, the download address will...
Guys, I am deading with a large scene and have a fairly large terrain in it. Most of objects cast shadow directly on the terrain. But as that i...