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I think I couldn't describe my problem well enough. What I want to know inside of my EditorWindow code is whether a particular field of a...
I have a component attached to a gameobject with following fields. [ATTACH] Now I have an EditorWindow code to check whether, say, the rigidbody...
I am getting this in Editor mode but once I Play and then check the frame debugger then it disappears.
Hi, I have 2 queries, where I need help. Question -1) I am using Netcode 0.6.0-preview.7. I used the following code to create a basic scene.:...
This is awesome.. Thanks I will follow this one now...
Thanks for the response. Now when I think about it that is actually right. But the problem that I am facing is that the Netcode example uses...
Hi, I was following Unity Netcode getting started tutorial "https://docs.unity3d.com/Packages/com.unity.netcode@0.6/manual/getting-started.html"...
I am also using Unity 2020.2.1f1 and Oculus Integration v23.1 and I am also facing this issue.. In some places I found UnityEngine.VR being used,...
Just for future reference.. I had to move StartCoroutine(Pooler.PutBackObject(gameObject)); inside another object(that will remain active...
Thanks rubcc95.. It worked like a charm :)
Thanks for the suggestion rubcc95. I can.. But its just that I will have to now look for all the scripts that use SetActive(false) on objects...
Hello, I am using Unity 2019.4.1f1 for my project. I created an object pooler inside my game and for each pooled object that gets disabled I...
After I repeatedly tried to get into Unity by exitting it, it got me through and in build settings I am seeing android module intact but in...
I have been getting this for sometime now. I install Android module every time and it seems to work fine and then in a few days again, it shows...
Thanks Zombiegorilla.. Will keep this in mind for future projects.
What we were looking for was to create new prefabs after the game has been launched and keep extending our inventory that way, without making any...
Thanks MaskedMouse.. Will check Lua first.. and then it seems we can also add scripts to our core binary that would be needed by our prefabs and...
Hi, We have a situation where we want to release our game for Android and IOS but need to carry on working on adding more content for our game....