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I am using Unity 2021.2.7f1
Not sure what the problem here is, it doesn't really seem to say anything specific to me. Any help would be very much appreciated! [spoiler]
Hi, so I've been looking through the forum and found couple of Threads about System.Text.Json, however, apparently since .net standard 2.1 it...
Hi, So I’ve been struggling with IAP for a while now. First we had the game running in Codeless, now I’ve converted it to the scripted version...
@DavidUnity3d no, it all seems correct, nothing extra in the bundles. Is it possible that the compression of the file is dependend on the OS? So...
Hey there, I´ve got a Problem with the Size of the Bundles that are build by the Addressables, and I am not sure wheter I just haven´t set the...
+1 Unity 2018.4.7f1 There was a Phase of the Project where it included IAP, however, that no longer is the case, the Game doesn´t include IAP or...
Still seems to be a problem with 1.1.4
Same Problem here. Rebuild and Updated, but it doesn´t seem to work on mobile. In Editor everything is fine. It did work in 0.8.6 [SPOILER]
Just a quick question, do the Addressables, once started with the download, continue downloading on Mobile even if the App is in the background?
0.8.4. Still same Problem, PercentComplete from AsyncOperationHandle - Parameter not updating.
Since 0.7.4 I´ve got a Problem with my loading screen. What I have been doing sofar was a simple Loadingscreen, with the function [SPOILER]...
New Version 0.7.4 FIxed it, thank you again all for the help :)
Jup, already had it like that, just didnt write it in here, still got 0. But thanks anyways :)
Jup, it´s all working, also tested it on couple of Android Phones, downloads everything correctly, just displays 0 downloadsize every time....
@unity_bill all of the content is build to an external folder and then manually loaded onto a remote server. Shouldn´t there be then a...
Even if i set it to Packed Play Mode or even Package it to an APK and try it on the phone, it still says 0
I feel a bit dumb on not understanding this, so sorry for asking, but how do I use it. I thought that the result from this operation was a long...
I also tried writing a shader which creates a transparent hole which i can move around, however, the clicks also didn´t register through the cutout.
I am trying to make a Hole in the Unity UI and I wanted to move the Hole with the UV Rect from RawImage, however, I can´t seem to be able to set...