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Hi Gregoryl. During the process of prepping pictures for you I noticed that my Follow target was some reason going underneath the character into...
Thanks Gregoryl, I did as you said and the camera still can see through the ground/terrain when it is pulled to the bottom of the rig.
Hi There! I noticed with my Free Look Camera that it can easily see through the ground/terrain when the player moves the camera down with the...
Thanks for the update! Cheers!
Any updates on this? I am experiencing the same thing with any controller but specifically an Xbox 360 Controller as well. It works fine in the...
So would that be as simple as writing this? gameObject.SetActive(bool);
I did some more testing and did an incremental upgrade from Unity 2018.1.6 all the way to 2018.1.9. It all works perfectly until 2018.2. There...
Hi Jeff, thanks for the reply. I apologize for not clarifying that in my initial post. This is running the build on the Mac standalone on Mac OSX...
I have a project that worked perfectly on Unity 2018.1.6 but after after upgrading to 2018.2.1 the controller input works perfect in the editor,...
Thanks again! Everything you recommended in this post has helped me tremendously. I can't thank you enough for the support and a wonderful...
After playing around with the orbit settings more I realized what was wrong. I had the radius for all 3 rigs at different scales which kept...
Sure thing. Let me put together a video. Thanks again!
Thanks for posting that! I do see some improvement with that, but the rotations during orbit still seem a bit odd and uncomfortable. It's still...
Thanks, I tried that just now but I am still getting funky rotations and weird zooming instead of an orbit around the player.
Of course! Thanks for the rapid response! Here are the current settings of the FreeLook camera. [IMG] Here is a video on how the camera is...
Hello! I am trying to put together a Third Person camera that will follow my player, look at it at all times and also allow the user to orbit...
Hey all! I've been working with the default character controller in Unity and it works great but I am now having issues with its default Capsule...