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OK, I solved this by manually including Google.XR.Cardboard and Google.XR.Cardboard.Editor in the Assembly definition references in my package's...
I'm trying to create a package that adds functionality to Google Cardboard SDK (aka Google VR) which is found at...
I'm having a hard time unraveling Unity's complexity with prefabs management and the PrefabUtility. I made an editor script that adds a few...
@pietrodenicola were there any updates on this?
Thanks for the quick reply. Another question: how do I pragmatically add a translation to a TermData that is non-text? Since I have lots of assets...
Hello, not sure if this has been asked before. Does this asset have a built-in functionality to remember what language was selected the last time...
Hi all, I would love to hear the community's best practices to develop a UI. For example, do you derive from Canvas? What are the programming...
Yes I am using Bio IK but only on some of the bones (legs) of the bee's model.
Tried that already, no luck. The prefab was all "applied" and committed to a repository so I am sure that it's exactly the same that worked in the...
Hello everybody, I wonder if someone has clues on this trouble that's torturing me. My project is basically being turned into dust by this bug....
Oh yes please! :) It does have a few pitfalls.
Hi Alek, thanks for your reply. I actually spotted that but I still find a bit weird that the compiler doesn't give an error when the line that's...
To reproduce, invert the order of the lines (11. <--> 14.) so it would be: [MainTexture] _BaseMap ("Base Diffuse Map", 2D) = "white" [MainColor]...
Answering my own question: the sole, simple reason is that I have 2 bindings configured for the Aim action. Pointer counts as Mouse I think. After...
Hello, As per title my question is why, in the particular case of a Pass Through / Vector2 value (given by Pointer or Mouse bindings), does the...
It's often obvious what to put in an image that should be shared on socials but I am not working on games, I'm about to update a plugin that...
This is more of a note to self and surely redundant to most readers here but.. make sure ARSession Origin and camera are at (0,0,0) Make sure...
To add to that, I half-blindly tried the following hoping it would give some results but I get exceptions due to wrong type being given: // does...
If I set the binding path to <Touchscreen>/touch*/press like the docs say, how do I access the touches array in code? For context, I've generated...
Same issue in Unity 2020.2.1f1 + URP 10.2.2 + ARFoundation 4.0.9 And I came here from Unity 2019 where I could find NO combination of versions of...