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Awesome! The whole Unity team seems to really be pulling themselves together this last year, I hope things continue to accelerate!
We'll definitely need some way of inserting effects at specific points, because it's incredibly important to have post-processing effects in the...
The newest 5.6 beta includes Metal Compute shaders and full UAV support (still some issues still with UAV writes in fragment shaders) I hope it's...
To generalise your point a little, I think many of us would love to know more about integrating this post-processing stack with other effects, as...
As the question seems to be about whether a single voxel volume with mipmaps has a reason to stick around, I personally think that if cascades...
I assume there's an obvious answer to this, but I can't find it anywhere online... Will we be able to integrate other post-processing effects...
Does that mean random read-write render textures are on their way too?
I'd love to know if Unordered Access Views and random read-write render textures are in the pipeline for 5.6 or beyond. I ask because some...
I've been working on a shader for UI and other aspects of a project i'm working on, I was wondering if anyone knows how I can make it work with...
Does anyone know if theres a place where someones compiled a list of things like this? Not a guide to programming, or even best practices, but...
I've gotta say I love this community :) these are all super useful. I'm not so much worried about performance here, (but it doesn't hurt to have...
@StarManta thats actually super useful, things like Debug.Log("Player is "+(isAlive ? "alive" : "dead") ); I like your rule of thumb that seems...
Thanks for that, I really need to learn more about ternary operators and what they a can do, seems great in certain situations.
Even with all of the tutorials and other such stuff online, it'll take quite a bit more time until I'm truly familiar with Unity's C#. I often end...
Quite possibly ;) I solved it anyway, the variable was being overriden on Update() from another script. :)
This should be a very simple question but my mind seems to have broken, here is what I have: void OnTriggerEnter (Collider collidedWith) {...
@JoeStrout Thank you for that, it seems thats exactly what I need, i'd massively appreciate if you could give an example of how I can apply that...
The problem is that I'm using a custom shader material on the Image where there wouldn't normally be one, and the only value that affects it is...
@JoeStrout Problem is, its not the material color, its the material tint color. So the only way I know to change it is like this: public void...
I'm using a shader on the Image component of my UI, i'm trying to find a way to set the TintColor of the shader to the current UI color. If I...