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Where did you find this
try discarding the new .meta files which are automatically generated by unity for assets which were previously commited.
Thanks
looks like people tend to use version control tool which they already have experience in
Thanks a ton
we used git lfs and it is taking hours to clone.
Can you elaborate more details
When i move my finger slowly, the sensitivity is too high to resist, but i move my finger fast the sensitivity is then incredibly low
Any Update for 2019LTS?
you can try 2019 latest LTS release 2019.4.25f1
2019
That definitely helped me
Will 2019LTS be supported
I'm using 2019.4.21f1 switching to Android it is crashing every time.
switching to latest LTS release solved the problem for me.
Any Updates. I am using Unity 2019.4.21f1 with Universal Render Pipeline (URP). It is taking a long time on "Mesh Data Optimization - Resolving...
My assets folder is 15GB and library folder is 75GB.
Thanks, build time is now reduced to 5 minutes
I am using Gaia which uses Universal Render Pipeline (URP). Unity version 2019.8 , Android build is taking too long around 1.5 hours. It keeps on...
Just remove the newer folders from C:\Users\Your Name\AppData\Local\Android\Sdk\build-tools for making the build