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Hi @playgrounder this is a great question. Indeed the standard Unity FOV is indeed quite wide, wider than typical human vision. That's for a lot...
We are deeply in dev of this and I can tell you that it works super well and is industry leading in key tech areas like latency and some of the...
@matkoniecz can you please share what version of Unity you're using? In a clean project you should see Cinemachine and Recorder in the Package...
@sergiobd there must be something with your particular setup, we've been using CM + VFX across a number of projects with no issues - so this is...
@Serjiosalva the State Driven Camera module was originally designed to make it simple to link cameras with animations. For example, the Gears of...
Hello, yes we know. A new image scale thing happened recently and it has smushed our antiquated logo. Fixes coming soon, thank you!
Don't discount the dolly track just yet. I know it's work but to have the camera follow the track perfectly when you're only following the player...
hi @a-t-hellboy, there's always a few ways to potentially config something. In addition to Gregory's method, you could also try a dolly track,...
@totsboy This video might help, let us know how it goes [MEDIA]
Hi Dan, We render at 24 or 30 fps from Recorder. A good trick is to also export at 4K (or larger) and downsize to HD or whatever to get that...
Hi Dan, Cinemchine is a camera animation system. It's pretty light, not usually even noticeable cost-wise in most cases. I think you may be...
A few ways to do that. You could make a player-relative camera which looks at and follows people, using a standard vcam with Composer in the Aim...
Hi @barakchamo I'm in a heavy VFX graph scene right now, trying to duplicate your issue. Totally different setup of course but I can't make the...
Hi @squarelife - do you have Game Window Guides guides turned on? That switch lives on every vcam [ATTACH]
Hi @GameWorxStudios, I'm chiming in a little late here, hopefully you're in a good place. Here's some more info on your great question. Yes, we...
Hi @usernameHed It's always sad to hear about people getting frustrated. First of all, sorry for the delays in responding. Gregory was on...
Good solution @Alic and you were correct from the start @Lorash CM's Look Ahead isn't perfect but it's simple and gets the concept across....
They do a pretty cool split screen, animating the cut angle and doing a line draw.... that would take some figuring out, we don't support the...
We just finished project "Sherman" and are giving away the entire thing. [IMG]...
Some excellent points there @Baste . Gregory and I are in alignment on them, we agree and it's been added to our schedule. Thanks so much for...