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My bad... For some reason the xcode generated project insisted on keeping the unity settings, for sdk 4.1 which I don`t have installed. Compiled...
Hi, In a brand new mac, I installed xcode 4.3.1 and it works perfectly. Am new to mac too, but I quickly realized that every engine like Unity...
I had no trouble downloading it, already downloaded and installed but have not activated it yet, due to some other activities I need to finish....
Yes, am aware of the reduced features of the free version on 2.61. My question was more intended on the licensing scheme for publishing games with...
Is Unity3 free too? I mean, when the pro license expires it still is as free as 2.61 to publish and everything?
Making some tests I just discovered that the compiled result has some critical variations from the game I can play on unity's editor. As an...
Thanks Eric. Things are so simple when you get the idea.
I've not found a way to assign the skybox to a camera. At least by dragging I don't find where to drag it. I could do it in edit-render...
Doctor Who I presume... Thanks!
That's a great start point. The MSDN library keeps previous versions documentation, whereas mono only has docs for the current version, so older...
If that is the case, all reference at mono website is not valid for Unity, because they only have the latest version documentation, meaning...
By the way, what mono version does Unity uses at this date? I found a user asking for an upgrade to mono 2.4, so it is a previous version.
Well, I understood incorrectly about .net but anyway mono has all functionality I need. Thanks, JD
Thanks Eric. Another question: Can I still use .net functions not in mono even though the resulting program would be windows only?
Silly question: Any mono function is cross platform? Meaning that even with unity free I could add a c# script and use mono functions, not as...
Thanks Dreamora. I know that for "pro" hackers there is almost none hidden, but if for the average IT guy is hard enough, that is ok for me.
I need to know if there is a way of changing the physics simulation speed, mostly to slow it. This would be for observing collisions of rigid...
Of course nobody would want to give away all media, source code, and well, the hard worked assets. I have examined my compiled unity project...
10-4. Am learning unity as you can see...
Sure! EDIT> Could not find where to fill the bug report. Do you have any link?