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I can't simply turn on/off audio effects without having them constantly processing it in the background? If that's true, then that is absolutely...
Even at zero for .1s at the beginning of the sound and the end, there's still a small distinct pop at the end of a specific .ogg file. Extremely...
Hey, yeah; updating from 2019 LTS to 2020 LTS. How can we turn this irritating behavior off without per-case workaround? We have a 2D project that...
Ah sorry; I should have included a reference: https://i.imgur.com/SdVhuKf.mp4 For instance; if you take a look here! [ATTACH] I meant to say,...
Great asset! I do have a few questions though: So I'm using multiple perspective cameras in a 3D environment to create parallax. For the most...
https://issuetracker.unity3d.com/issues/prefabs-references-are-lost-when-modifying-prefab So, this is marked as fixed, but judging by the...
So I wanted to create a 2D blade with a simple trail renderer that follows the edge of the sword. I figured it'd be fairly easy, since it's pretty...
@Nicrom I'm not certain if this is supported anymore; but I did have a question regarding performance. When I have a lot of grass animating in a...
@luispedrofonseca Awesome; thanks!
I just updated and get the same behavior; but I believe I know what causes the issue. My camera prefab must have the presets set in the Shake...
@luispedrofonseca I'm getting an odd problem where I'm unable to add any presets to Constant Shake Presets. They simply disappear when I enter...
@BrainAndBrain That was my initial thought as well. I placed SimpleAnimations on the game objects separately, so I have no idea why they would...
So, I thought I'd give the SimpleAnimation stuff from github a go; so I can futureproof some animations that I would otherwise do in Legacy. But...
That's great news; thanks!
https://issuetracker.unity3d.com/issues/guilayout-dot-selectiongrid-clears-focus-from-other-controls-if-input-content-array-changes Any news or...
Super broken as of 2017.2 it seems. Had to update a few scripts, but running into that shader issue above. Adding #define PATH_TRACKING_SAMPLES...
Is there any decent way to via the Dotween Animation component to access fields on the current object or, at the very least, stuff like the...
@slembcke2 Hi, quick question about SFSS; Is there a supported method to preventing Light/Shadows from affecting specific layers? For...
@gsynuh Thank you so much! This is super close to what I needed. Is it possible to have the Shader get the color value from the individual Sprite...
Hey guys, I have a question/request for the Color Matrix. Solid Color is exactly what I need, but is it possible for the Alpha for the color to...