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I have a sphere I want to have a glow / radial gradient look and it seems like Rim Lighting is the way to go, but almost all examples take viewDir...
Just heard on the day 2 keynote that Unity Pro for Microsoft Windows 8, Phone 8, Xbox 360 and Xbox One will be free for Unity Pro users. Woohoo!...
I use UnityVS when I'm on my Windows machine and it is pretty awesome. It would be great if Unity supported external IDEs better though, I tried...
I think there is still some confusion (And if I still can't explain it, it's okay because I already changed it in my copy, I just figured other...
Basically what ZJP said. So when Dynamic Joystick is turned on, EasyTouch uses this logic to determine if the joystick should be displayed: if...
When using dynamic joystick, it would be nice if the joystick area wasn't 50% of the screen (Or at least offer Far Left, Far Right). I changed my...
Will the mobile update be a separate asset store item or an update to this pack? Thanks! Awesome job!
I've been using CoherentUI since they announced the Unity beta and I must say it is pretty awesome. Their support is just amazing, quick to...
My comments are strictly aimed at the people who didn't seem to believe even with confirmed screenshots that Unity would be used. That is...
I just posted my two cents for those who may not be convinced. I knew once I saw the screenshots that it was using Unity. Thanks for the official...
I think they are using Unity for the final game for a few reasons: - They plan to release the same game for PC, Mac AND iPad. They don't have...
Thanks for clarifying, For the record, I love this asset - For the price and the control you get over the result, it can't be beat. I'm glad I...
While that may be true, it still doesn't clear up the issues I raised, which is that the particle object, that creates the lens flare for your...
I think what SevenBits means is - How do you apply the effect so that when you look at a light source, the lens flare style appears on the camera....
Excited to see this. Any news?
It would be awesome if there was a demo webplayer that shows off the shader in daytime. I'm probably going to buy it anyways, but it'd be nice to...
Renamed: EditorSurfaceOutput to SurfaceOutput BlinnPhongEditor to BlinnPhong #pragma target 2.0 to 3.0 Had to remove: o.Custom = 0.0; vertex:vert
Got it working. Unity 4 / DX11 changed some names around. Pretty easy fix. Thanks! Great asset!
Just purchased this in Unity 4 and noticed it doesn't work with DX11. Any thoughts?
I'm trying to import a rigged model (Tried both .max and .fbx) and the Preview pane shows the model correctly, but when I place the model in the...