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Found a bug, do you have some kind of tool you use for reporting them? Basically, in FOWSystem.RevealIntoCache I have a situation where my...
Looks like it has to do with running two unity instances. It seems that unity occasionally deletes the temp files (including compiled shaders) and...
Nope, Unity 3.5.5. I saw it happening with the example scene as well. Is there some kind of step that needs to happen in order to make sure the...
I'm finding a bizarre issue where running in the editor by pressing "play" can execute without having a compiled shader (I think). It seems to...