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Thank you for helping me in other post ... I've managed to create water shader quite realistic thanks to your help with SceneDepth and...
Wow man that was fast! You're my heroe! so... waiting release 0.28
I'm trying to find this, but it seems like I'm sleepy I can't find the solution. How can I get the existing color of the rendered scene in its...
umm I see, those are several nodes! Maybe and just maybe in the fure you could create a PixelDepth node...
Hi dude I've been playing the new nodes and I've finally gotten the work I DephtBlend node, objects intersect and create transparency, very...
my friend acegikmo, I have seen in youtube your spherical light example...
Yeah, you're right... Unreal uses a SceneRenderActor to capture the scene and you can adjust how far and near it captures. It is true that...
Hello friend, always a joy as you release new developments in your pluging. Like I always remember one super important functionality would be the...
ejej ok thanks. hope you fix the bug soon!
Reviewing the subject, I found that the texture node Shader Forge allows only 2D textures, and is why you can not connect a Render Texture. The...
sure, I've created a vector3 and them set the blue value to 1. The parallax node works fine using this setup.
Hello friend, again as always here and happy for your new updates. This time I want to ask if there is any node that is assimilated Shader...
then, a shader that simulates the water can not be built, because it would be obvious that the water does not reflect the objects floating on its...
Hello again friend I liked the last update and the possibility of having the SceneColor, SceneDepth and BlendDepth nodes. I would like, if...
This my ice snow shader I've created last night. Based on UDK tutorial. [attach] Thanks to Shader Forge it was super easy to do it! :D
man you're awesome!!! thanks a lot!!!
I have tried to create a simple shader and I have not obtained the expected result. It is very basic, just a shader with two colors where always...