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Alright. When to expect Android/iOS targets? :p
Yeah, pausing the physics is the most important part of my question. Tried to stop scheduler and then unpause from JS, but it doesn't work well....
What is the correct way to pause the game made with Unity Tiny that is a Box2D physics game with several colliding objects and such?
You're the mbest, thanks!
Thx, tho Unity tech could mention/link it in FAQ... Besides the survey looks like this atm: "Sorry, this survey is not currently active." So...
What about Box2D in Tiny? We need more!!! Could you at least give access to angular velocity of the entities pls? :rolleyes: