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That makes all makes sense. The object is a box that is bigger than the character. I think I would need to code all the physics which is out of...
This has bothered me for years. Thank you
@Krull I have a character grabbing an object with a rigidbody and a collider attached to it. That object will be parented under the ecm...
@Krull In the character script how would I modify the capsules height to be along the z axis and not on the y?
Thanks Krull
@Krull How would you recommend limiting the player movement to be within a certain distance based on starting position of a gameobject?
@Krull Happy New Year! Is there a way to make it so the character controller doesnt always snap to the ground when its going over sharp edges?I am...
What code should we be modifying to change the capsule collider to work in the Z Axis? Or maybe a way to offset the capsule forward in Z?
For anyone else wondering why this isnt working be sure to add using System.Linq;
Hi @Krull , Is there a way to lerp SetPosition and SetRotation?
@Krull Is there a way to get all colliders that our player is touching? I added characterMovement.Collided += OnCollided; to the OnDisable and...
I just tried added other colliders to my character and this doesnt seem to work anymore. Is there a way to make it so you can extra colliders to...
Thank you once again!
@Krull I am trying to wrap my head around the OnCustomMovementMode method. What I am trying to do is when I switch the movement mode to the...
@Krull Is there a way to to do it with the character controller itself and not adjusting the offset of the model? I am trying it make it when a...
Sounds awesome! Do you know when this update will be released?
@Krull Is there a way to have the character float a certain distance above the ground when entering a trigger? I was messing around with turning...
@Krull I am working on a Dash and noticed that the player is dashing different distances when they are on the ground vs in the air. If there a...
@Krull I am trying to make the character jump when moving forward. Is there a way to to the jump fire when movement.x or movement.y is greater...
@Krull Thank you!