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Hi, I‘m the developer behind spline scrubber and just stumbled upon your post. It’s true that spline scrubber doesn’t support your approach. What...
This might be connected https://forum.unity.com/threads/why-scrollview-is-30-fps.1349687/#post-9367613 but from what I can see it should be the...
I came across this issue again today as the behaviour on mobile, webgl and device simulator are very different and I realized that it is due to...
What is the purpose of TrackClipType allowAutoCreate = false and is it still working (Unity 2022.3.10)? While working on my own custom timelines...
hi @laila-chammaa, great news and cool to see that it even got backported. I believe there is one oversight though. The deleceration animation...
With #5 being fixed in latest LTS (2022.3.10) I noticed that #4 is still an issue. I don't mind the exponential nature of the deceleration but the...
hi @Karnsteiner, super old thread but did you find a way to clear a TransformAccessArrays in some fast but unsafe way?
Hi, I'm working with TransformAccessArray and I'm wondering why there isn't any fast method to clear such array without the need to reallocating...
In our case the metal backend for webgl siltently crashes/restarts our application after a short time running. So I'm assuming the fixed bug...
It seems to be caused by the new default setting "webgl via metal" under safari -> advanced -> experimental settings. I turned it off and now app...
Our application is silently crashing or restarting on ios safari (16.5). Unity 2022.2.12 and 2022.3. I haven't found a way to get any information...
@enghqii Would you mind sharing a little code snippet how you achived attaching the delegate? I'm only able to attach to PreLateUpdate but...
Same issue here after upgrading from 2022.2.12 to 2022.3.0
I did some performance tests with non jobified splines would appreciate some feedback on the results. The documentation points out that it is...
Any Update on this? Unfortunately I don't have access to those tickets. Have the same email issue (email input) in 2022.2 with TMP 3.2.0 pre 4.
@vallis_unity did you also try to do this for other type of assets? like gameobjects, models or textures? the header works but body is empty for...
I figured out a workaround, which is sufficient but shows that there needs to be a public access to the currently internal variable. Via this...
Hey there, I'm trying to nest draggables inside a UITK scrollview. For example you can drag them horizontally inside a vertical scrollview. So...
@SimonDufour I understand that it is default behaviour for mouse an many platforms but as mentioned in the thread it was still possible with uGUI...
@mcoted3d any workaround you can think of for this problem? I'm also in the process of migrating to UIToolkit but I'm on 2021 and planning to...