A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Same, I just picked it up and it is not rendering. Enabling editing for the SubScene loads the Camera fine.
Hmm I just noticed it on the road-map, I was assuming that multiple world support meant DOTS worlds :(
That is actually a very useful insight. So they are essentially reassigning the Active World each iteration of each world when each world updates....
Hmm, I see that is quite unfortunate that this is not exposed at a higher level. I hope that Unity exposes this type of functionality eventually....
I am toying around with having an ECS Server world which has multiple running worlds for different session simulations independent of one-another....
Is there any way to remove records from a NativeMultiHashMap while processing it in a job? As far as I have seen you can only read using...
I am amazed at how fast you guys are cranking out builds. Are you able to setup an email system to send out notifications when a new build goes...
I just purchased Forge and had a couple quick questions. -Is there any support yet for Tokens (for storing/accessing generic user info)? -Is...
Is this compatible with any networking solutions as of yet? Or would it be rather easy to integrate it our self? As in not having to hack it...
Try just Moving the server robot, I don't even think colliding is the primary cause of the crash. It seems that just moving the server robot as...
As seen from the video the bug causes the server to essentially spawn a Player twice (which the server owns both entities) when it should only be...
I have found another potential interesting bug that (I think) causes the server to call "MapLoadDone" twice. I have a incredibly high replication...
The server receives the null pointer if a client is disconnected. BoltAssertFailedException: object was null Assert.False (Boolean condition,...
I just added that code and it does not fix the main problem. When a client disconnects it leaves the character behind for ~10 seconds which...
How would you go about destroying a client's entity when they disconnect? Here is the current code that I am using: public override void...
Just picked this asset up. :) Is there any pre-built working scenes available for download that have the basics up and running? (Such as the one...
Is there any functionality already implemented that will allow for users to join random Listen Servers based upon specified parameters? If not I...
Am I correct to assume that if the player hosting the Game/Listen Server leaves the game then all of the players connecting to that game would...
Hello fholm, I am coming from TNet and I really like the Unity integration feature of Bolt and am tempted to buy it and try it out, but I have a...
You would have to change the default button sprite inside of the prefab.