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@Symo7 The non-manifold option didn't work for me, so I created a package that adds a MenuItem to create triangles from selected vertices....
Thanks for the answer! Yes, please clarify on the documentation page that this only works with user configuration - nothing state that in that...
Hi So I've setup a global config file in C:\ProgramData\Unity\config\upmconfig.toml as indicated in the Manual: cacheRoot =...
In more news, I added a comment to the other issue (“Recompile And Continue Playing” setting is ignored when the "Auto Refresh” setting is set to...
Thanks, it works! "Press" interaction feels like a pretty confusing naming convention to find the Release behaviour under. For Unity peeps,...
Tiny update, it took nearly 4 months ago since the original request to do so, but they finally added this to the Known Issue section in the...
I'm on 1.4.4/1.5 and using the PlayerInput workflow with SendMessages - I'm trying to trigger an action when a button is released. What is the...
Tiny not-very-good update: a note was added yesterday on the original incident (Case IN-23516) that the fix failed internal review; so we might be...
Now that there is an issue in the public tracker (UUM-204099), you can check the progress there - if you manage to login, you should also vote on...
Hi all, I think we all like the idea of Unity packages, but I found the initial setup and the continued maintenance of them cumbersome; so I made...
Quick update; UUM-204099 has now an entry in the public tracker. Finally. Fix is being reviewed for 2022/2023; backporting to 2021 isn't confirmed.
So if you're trying to get a result like this: [ATTACH] Then you can use the following code, that create the label separately and make it as small...
Confirmed it works :). Putting a complete snippet here for future peeps void OnGUI() { float padding = 10; Rect area = new Rect(padding,...
Thanks a for your fast answer. However, in 2021.3.15f1; the Remove function gives me this result. [ATTACH] Here's the code for that test window:...
OK, so I found a way to achieve this; by using EditorGUILayout.BeginArea: int uniformPadding = 10; RectOffset padding = new...
[Resolved here! Thanks @Bunny83 for the compact version] Based on this thread I tried using a custom GUISkin to add padding to an EditorWindow;...
It's been 2 and a half year since this post; and this feature isn't mentioned in the official roadmap; can we get an official update on this?
Is there a plan to update the UX for SerializeReference in the editor ? All the examples from the articles are assigning values from code, but a...
+1 on this; it really feels like a bug cause by style.wordWrap = true; - I'll probably submit one later. For the moment, I'm using the following...
Understood! I still think using 202X.Y would make it more understandable; since (and I checked) this is the only roadmap using 2X.Y naming...