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does Final IK have a head target? All the demos I've seen don't seem to have one. I'd like to bind a head handle to my VR headset position/rotation.
It's a shame we don't just have the head on a separate layer. That would make things easy.
Cool. Thanks. What's the best way to hide the head of an UMA in 1st person mode, but still have it visible in mirrors?
New to UMA. Looks pretty awesome. I was playing with the "Simple Setup" scene today after reading through the Getting Started file. It's great,...
Turns out the problem was that I wasn't adding persistent listeners. Switching to UnityEventTools.AddPersistentListener() solved the problem:...
TouchPadButton is defined here:...
The solution I settled on for this wasn't UnityEvents, delegates, or even interfaces. I ended up just defining MonoBehaviours for each set of...
I have a UnityEvent that takes two arguments. I'm calling it here:...
I solved this with what I'm calling "The Profile Pattern": [MEDIA]
I solved the bulk of the code duplication issues: https://github.com/createthis/createthis_vr_ui/commit/063d5fbf957ba0ee6caec7002c52cd278e331884...
I have a factory behaviour and this data is commonly needed to generate certain types of objects: public Camera sceneCamera;...
I tried making the factories all generics so that I could inherit more factory code and keep each factory as DRY as possible, but I don't think...
I'm reading about the Builder pattern here: https://www.codeproject.com/Articles/470476/Understanding-and-Implementing-Builder-Pattern-in and I'm...
I've been utilizing a Factory pattern to allow me to create parameterized aggregate objects in Unity for my 3d VR UI project:...
I ran into this issue while attempting to make a UI using 3d objects. I'm using BoxColliders to get the local space size of the object. Then I...
Ah. That makes sense. Thanks.
I ended up working around this problem by using BoxCollider.size instead, but I'm curious... how would I convert a Renderer.bounds.size to local...
I solved it! FixedJoint.anchor is not expressed in the Inspector, but setting it solves the problem:...
Managed to reproduce this in a minimal project: https://github.com/createthis/unity_steamvr_kinetic_scrolling_no_vrtk
I've tried approaching this problem from a few different angles. First, I tried switching from linearLimit to using collider based end stops. To...