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This is working now, thanks for the help!
Hi, thanks for the info. I think I may still be misunderstanding something, I have no way to set RayTracingShader.SetShaderPass with the...
Thanks for the information. I set the material for the AABBs to be an instance of this shadercode: Shader "Intersection" { SubShader { Pass...
I am trying to use Inline DXR raytracing within a compute shader with no luck. Regular meshes return hits, however, supplied AABBs do not. C#...
I can do it import time so the execution time of the compression algorithm wouldn't be significant for me. The only reason I note that it is...
Hi, It is my understanding that BC4 compression of 3D textures is supported, however, while Texture2D has a 'Compress' method, Texture3D does...
Every time I make a new animation on my model, it doesn't show up in the animation clips on the .blend in Unity unless I remove all the animations...
So I added a scrollrect to my storage system, but now when I try to drag on the scrollrect it seems to call the PointerUp event in the IPointerUp...
So I'm going to make some terrain for my game that the player will walk around on and interact with. I have a few options and I'm wondering which...
I am interested in what you have to say, I don't like unity's tagging system that much and I would love to hear alternatives as it can be very...
Cool! So in this example are you using bitmasks sort of as a group of booleans in a single byte instead of having a load of individual boolean...
Let me know if you've ever used bitmasks outside of physics layers, I just spent 10 minutes trying to learn them and now I'm interested in a...
So I just found another shorthand for null checks when it comes to calling functions which is object?.Function(); As opposed to the usual: if...
I've done some of those, the assembling buildings sounds interesting, might give it a shot! I still need to learn specific things though (for...
I have watched a couple of these before, but I guess now is the time for a another GDC binge watch :D
I love the concept of creating worlds real time, which aspects of gameplay being different every play and creating variety and replayability via...
So I recently discovered the [PerRendererData] attribute and the MaterialPropertyBlock class, which the way I saw it looks like a godsend to...
Well this has created more of an interesting dialogue than I expected but I have come to a conclusion that while I lack ideas, I will create...
Although yes that's a common reason I quit projects, and something I should overcome, this project was more due to the realisation that the scale...
So after stopping another project, I'm a tad lost on inspiration but despite that I still want to learn and get better at game development and...