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Hi, minor detail but in DemoCharacterController.cs line 95, I think if (Input.GetKeyDown(KeyCode.Space))...
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Just an observation, not a complement.
Thanks. A side effect seems to be that it forces shader compiles, or loads geometry while the character controller is loading. Removing it looks...
Hi, In the demo scenes, what is the purpose of the object TestSetup->SceneCamera? Thanks.
On my system (i7-5000 6-core + GTX750), when rapidly panning the camera near the battle-bus and fire barrel in FP view, I'm seeing about 90-105...
(formatted version: https://pastebin.com/Ug55xvbz) You could only enable the camera while the inventory window is open. One way to do this would...
Also, disabling the CameraEquipmentAvatar camera while the inventory is closed seems to give a 4% or 5% boost to FPS.
Thanks. I'd also recommend adding this to Database.cs to prevent the data file from being locked by the editor. private void...
Small bug: use the mouse scroll wheel to go to first person view, press TAB for inventory, voluland is headless in the inventory view.
Bug with picking up objects (crates). DragRigidbody.cs line 133 is " springJoint.transform.position = ray.GetPoint(distance);" should be "...