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Thanks for the reply. Ya, I've tried putting stuff in the data folder, and it doesn't work either. You know, like save games? Same problem as...
Ok, so I've talked to a guy I know from Microsoft who does a lot on the development side, so I'll pass on what he's told me, in case anyone else...
Ok, I've managed to get everything working and all is good, except for one little thing . . . I've been told to implement a product key...
Wow, two people beat me to it. I must be getting old. :P
You will need to do it in stages, and you might be able to simplify it by putting it into a coroutine: public Transform [] Waypoint; private...
The way you have it written, the script is going to stop executing as soon as you release the space bar. Is this what you want? Also, you're...
I think the route you take will be more a function of organising them in a way that you can easily find the state you want. I don't think either...
I believe the prefab third-person controller will grab whichever camera is active and focus it on your character. You may need to make your own...
The way I do it is a little simpler, albeit possibly less flexible: public class MyClass : MonoBehaviour { public IEnumerator MySequence(int...
Ya, the standard asset is probably his best bet. Didn't think of it. I started using Unity when they didn't have those standard assets, and so I...
Here's how I do it (vaguely, in mono) UNTESTED CODE: public Transform CameraOrbit; public float MaxY; public float MinY; public float CameraX;...
Five years, nine months, and one day running so far. I think this thread has qualified for immortality. Or at least, the grand geezer of all...
The way "folder grouping" been done so far is to create a GameObject and parent stuff to it, but that does have some drawbacks. First off, if you...
The FOV displayed is the vertical one. Horizontal FOV can be (sort of) calculated from that and the screen aspect ratio. I apologise, but I...
I think it boils down to whether you want to do anything at all if the script is inactive. If you want to totally disable the script, then you...
A good way to make looping animations is to "bracket" your animation. Make your initial pose at the first frame and key everything (even...
You're destroying your GameObject (and the script) before you can award the money. Switch the two statements: @script...
If all you want is a stretch/squash, then you could just scale the mesh along a specific axis. void OnCollisionEnter(Collider other) {...
I think Jas and your friend might have the right answer - and I do think that creating a Player class might help with that, since you can then...
Be careful using the pre-increment operator (++i) instead of the other one (i++). I've seen it lead to some hard-to-track bugs. The difference...