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Ok I attached 2 images. First one compares the displacement maps, the VR displacement map on the right is just more dark. After using the frame...
Hey Lars, I've been messing around with the grass displacement feature and managed to get it working with shader graph in Unity 2020.1. I...
Ah excellent, i never thought about using xnormals but it makes sense, i will also look at substance painter. Thanks for the insight!
Hey lars, Im finding the custom nodes very helpful but was wondering how you created the transmission maps for the foliage. I know the stems are...
Denis i sent you a more detailed explanation with images to your email, mail@denispahunov.ru. Let me know if i explained it well.
Hello Denis, I found a discrepancy between your heightmap generated from MM2 versus the same heightmap exported then imported through...
Great! I look forward into implementing some of your shaders in my project. Thanks!
Hey lars, I have a question regarding the dynamic grass displacement as well as the grass and foliage shader, could the shaders and grass...
Im getting an invite invalid on the discord link.
Hello, Im interested in the release of ADS Pro but had 2 main questions. I was wondering if the interaction on ADS Pro would work with instanced...
hmm ok i think i will try to make a new texture by comparing the rgb colors of the albedo and the translucency map, wherever the difference in...
Hey Lars, Any idea on how to convert a translucency map with subsurface scattering colors (RGB, like the ones from megascans) to a grey one used...
I am using Unity 2018.1.8f1. The error message appears but it doesnt seem like any materials or textures are generated and the leaf shadows start...
Im trying to convert some unity trees into flattened or foliage shader but getting an invalid path exception in either, have any idea how to fix...
Hello, I was just wondering if you had any plans on improving the touch bending system, like the one in advanced foliage shader?
Any chance of adding spherecast all if its not too troublesome?
Just some updates on things i found as of now. For normal meshes the orthographic sizes .0001f, .0000001f; float.minValue do not make a...
Hey teebar, I just wanted to let you know about 2 very minor problems. I am using Unity 2017.1.3f1. 1. In the SkinnedMesh Demo when i move the...
Ah ok, very awesome work btw and i am looking forward to those features, best of lucks!
Do you plan to support spherecast in the future?