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Has anyone figured this out?? I'm now stuck on the very same problem.
if we can just invert that sphere we might have we wanted.
Yeah Ive messed with that reference for little while now with no such luck. along with this one also.....
I'm actually trying to do the same exact thing right now haven't had any luck either just posted my own help question and then noticed this...
Hey guys trying to figure how the guy in the video went about his shader. All he says is he used the command buffer to render a thickness...
and for Roation its simple: public static Vector3 RotatePointAroundPivot(Vector3 point, Vector3 pivot, Vector3 angles) { Vector3 dir...
Nice but it would cause problems since there are heights in the heightmap that are zero and if i put it on the gameobject above the terrain and...
Okay so I have this terrain stamper I have made, that takes a height map, made up in an array float[ , ] that smaller then the terrain heights...
Hey all, I was wondering if someone could point in the right direction. I just need to be able to use a curve editor on a height map so that...
I have a slight issue I'm trying to take 2 vectors ( A and B) and somehow turn a straight line between the 2 points into a curvy line... been...
does not work, enable fires but disable never does until you close the tab... not switching to another
I was wondering is there a way to detect which of my tabbed windows is currently up front and showing. Like If I have my Inspector window and a...
It increases the radius in his example which does increase the area but I wanted to drag like a paint brush so the area gets elongated not grow in...
That's pretty much what I want sorta but still dont see how i can have it grow when I drag the mouse.
Hey guys I've been looking all day for a place to launch off from for this. So far, no luck... And now I'm here. hopefully someone can point me...
Alright I might of spoken too soon ... well kinda this works perfectly if its inside the same class but havent been able to get it to work once i...
So far this works perfectly.
Yeah I'm already serializing the data, I was just wondering if there was a way to do so I wouldnt have to write out the code foreach class so....
I know that much.. just cant figure out how exactly to do it.
Basically it's a save feature for my backend when I want to add more items or whatever to my game using a editor I made... which takes all...