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Hi, Hurricane with hexabody integration is there, but how can combine hurricane, hexabody and Final IK together without conflict. Can you please...
Thank you @Kurt-Dekker. I'm trying to record my AR scene using the Natcorder ReplayCam example, it's working fine with the Unity android build....
E/AndroidRuntime(25654): FATAL EXCEPTION: UnityMain E/AndroidRuntime(25654): Process: com.example.example_flutter_natcorder, PID: 25654...
Crash on Android - signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr (Flutter + Unity) E/AndroidRuntime(25654): FATAL EXCEPTION: UnityMain...
Try.. PlayerSettings > Configuration > Scripting Backend: IL2CPP PlayerSettings > Configuration > Target Architecture : ARMv7 (unchecked) ARM64...
Hello,Thanks for your reply, Memory Size not found in project settings/player/publishing settings... I Keep getting this error Messages in...
Hello, Thanks for your reply, Here are the steps i did... - turned off gzip compression - turned off WebAssembly - compression format set to...
Thanks for quick replay! Yes. I have added to global library. I have attached screenshot Thanks!:)
Iam using UMA 2.9 and build it for WebGL,but when i upload the build to a server and run it on a browser, the character doesnt show up. I Keep...
Try this.. if (Input.touchCount > 0) { //Touch began, save position if (Input.GetTouch(0).phase ==...