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Ok great news the issue was the root logger was checking if the application was in EditorMode before doing the log.
Yea I have debug logs (with error logs right away too) that fire as soon as the game launches but for some reason the logger in a build does not...
I understand there is a log file, however I am curious why the logs aren't being received in builds (even with development build toggled) only in...
Hello I have tried a couple solutions to getting logging to work in a build but for some reason it's not working. The latest thing I've tried was...
Thank you for the suggestion Valjuin, that was the solution. Thinking a font didn't have a simple number in its character set was not in my...
I have a TextMeshPro component and it works just fine for text [ATTACH] However when I try to put numbers in it is blank [ATTACH] Is there...
@BrandyStarbrite Unfortunately no I did a work around where I load from a prefab reference instead of loading from an asset bundle At some point...
One other thing I tried was hot swapping the font on the fly (one which has stencil one which does not) but then it mucked up the shader in the...
Our situation is we have cards which use SpriteRenderers. The cards have text on them and when these cards are in a scrollview we need to be able...
In our project we have some prefabs we load from a streaming asset bundle. It recently started loading corrupt sprites in the editor (not a...
I installed VS 2019, and I installed the Unity Package for it. With VS 2017, everything works fine. If I click attach it connects to Unity right...
I too have this issue with Unity 2019.4.0f1
However. after resuming a few times issue reappears. I will not be using this beta anymore its too unstable.
I am filing bug report and referring to these two posts
Wow. Resetting the layout to factory reset DID work....
I too am using Odin quite heavily I will try this
I was experiencing an error task.rasterData.vertexBuffer == NULL And this was supposedly fixed in unity 2020 so I did an update. However after...
It was a spine bug and it will be fixed. Correction its a bug in Unity: https://fogbugz.unity3d.com/default.asp?1214481_c0lmc52ptf43qjc7
I had a previously working copy texture call that has suddenly stopped working properly (for reference I am using a slightly modified version of...
I was overriding my static, problem solved! _scriptableObjectsBundle =...