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What I don't understand is, why don't people use the free SDK from Softkinetic? It's much faster than the plugins I've tried so far...
Can someone explain to me how to access an element in a linked list?
I have already moved the javascript (jNumber) to the "Plugins" folder.. I only have this inside the jNumber.js file: var numVal = 3.0; I...
I have been doing some more reading... It seems to me that it's only possible to go from C# -> js (access a C# variable in a javascript file) and...
I read that link, but didn't really make much out of it... Can someone give a short example? I need to access an array (in a .js file) inside a...
rom, I will look into that later on. I am a C/C++ guy, C# will have to wait a few weeks :) Thank you nonetheless! Robbie, thank you. Your ideas...
Thank you, Robbie. I will look into what you did :)
No problem, your posts were useful for me too :) This is the code without any rotation: function Update() { time += Time.deltaTime; if...
I still don't really understand this. I need to move some objects (doing multiple lerps after each other), but every time the object reaches an...
I am reading that as well :)
Alright, I am trying to do the following: function Update() { tid += tid2; if (i+1 < splinearr.length) { for (var j : int = 0; j <...
IMO the coroutine stuff isn't very well described in the scripting reference.... :?
I have some objects lerping between different sets of points. Every time the object reaches a new point I want the object to rotate ONE time....
Thanks for the tip! I will look into this :)
Think I got this to work :) I'll post some code later on, I need to play around for a while now :) Thank you very much for clearing some...
The code is, of course, in Update()...
Still having a bit problems here :) if (tid * smooth <= 0) { var i : int = 0; for (var j : int = 0; j < childarr.length; j++) {...
Still can't get this to work :( It still only does the last LERP. for (var i : int = 0; i < splinearr.length; i++) { if (i+1 >...
I will try that, thank you :)
I just want to move the object, without any fancy interpolation. Move in a straight line from point to point is what I want :)