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@Sir Travisty: Did you ever get to the bottom of this? We're seeing a similar message + crash on one device on certain builds.
Mavina, I could kiss you! This totally sorted it for me, and it's been bothering me for *months*! Thanks!
Yes, I'm also seeing this. I've added a comment to the issue...
I'm also seeing this on b20 on Android. 150ms spike on a Galaxy SII
Also had the same issue on b20. @kennyd-itp : you're solution worked for me too - thanks!
Wrapping the click handler in a try/catch and logging the resulting exception quickly found my problem... public void OnPressed() {...
Using Unity 4.0, I have exactly the same problem. I don't suppose you found a solution? Also, did you happen to be using Terrain.SetHeights? I am,...
No, the parent's transform's scale is 1,1,1. Thanks anyway for the suggestion.
I have a panel in my UI. It is actually a box, which is a subcomponent of a prefab, which I instantiate from script at a position in front of the...
We had a similar problem, and discovered that it was resolved by setting the value given in the manifest for...